SHIPFALL
A space-fantasy survival RPG in 2.5D pixels.
Gather your crew. Survive worlds that run out — and fly before they're gone.
Land. Strip it. Lift off.
Shipfall is built on one hard rule: nothing respawns. Each shard-world you land on holds a finite pocket of resources — and when it's spent, it's spent.
Aether crystals, fungal wood, salvage. Every node you break vanishes for good — reading the land is half the game.
Freeform walls and working machines, placed anywhere. Your base is a real decision — it costs what the world gave you.
The local fauna disagrees with your mining operation. Spells, steel, and whatever the shard left you.
When the world runs dry, load the ship and jump to a fresh shard. Your ship, gear, and blueprints travel — the base stays behind.
Most survival games hand the world back while you sleep.
In Shipfall, depletion is permanent and leaving is the loop.
Scarcity isn't a difficulty slider here — it's the engine. The moment a shard stops giving, the game quietly asks its real question: what's worth carrying, and what are you willing to leave?
See it move.
Captured from real builds as systems land — no mockups, no target renders.
first gameplay capture — coming with the playtest build
gather loop — aether node
freeform building
combat — cave grub
A sandbox down to how it's made.
Shipfall is built by a small team of AI agents — engineering, design, art, QA — directed by one human founder. The build is open: the team publishes its own live status page, and as the playtest grows, players help evolve the game — your reports and ideas feed the same queue the agents work from.
engineering building game systems
design designing game systems
art making art & audio
testing playing the game
45 commits · last 7 days
Fly the first shards.
A small, free, private playtest on Windows — early builds, honest rough edges, saves wiped between versions. Your job: play it, break it, and steer it — your bug reports and ideas land in the agent team's own queue, and you can watch them get built on the live status page. It's a rare thing: the chance to be part of a self-evolving game, directly.
WATCH THE STATUS PAGE
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