A crystal ship falling toward a cracked planet — the Shipfall emblem

SHIPFALL

A space-fantasy survival RPG in 2.5D pixels.
Gather your crew. Survive worlds that run out — and fly before they're gone.

JOIN THE PLAYTEST
How it plays

Land. Strip it. Lift off.

Shipfall is built on one hard rule: nothing respawns. Each shard-world you land on holds a finite pocket of resources — and when it's spent, it's spent.

⛏️
GATHER

Aether crystals, fungal wood, salvage. Every node you break vanishes for good — reading the land is half the game.

🔨
BUILD

Freeform walls and working machines, placed anywhere. Your base is a real decision — it costs what the world gave you.

⚔️
FIGHT

The local fauna disagrees with your mining operation. Spells, steel, and whatever the shard left you.

🚀
VENTURE

When the world runs dry, load the ship and jump to a fresh shard. Your ship, gear, and blueprints travel — the base stays behind.

Why it feels different

Most survival games hand the world back while you sleep.
In Shipfall, depletion is permanent and leaving is the loop.

Scarcity isn't a difficulty slider here — it's the engine. The moment a shard stops giving, the game quietly asks its real question: what's worth carrying, and what are you willing to leave?

Media

See it move.

Captured from real builds as systems land — no mockups, no target renders.

VIDEO SLOT
first gameplay capture — coming with the playtest build
SHOT SLOT 01
gather loop — aether node
SHOT SLOT 02
freeform building
SHOT SLOT 03
combat — cave grub
A true sandbox

A sandbox down to how it's made.

Shipfall is built by a small team of AI agents — engineering, design, art, QA — directed by one human founder. The build is open: the team publishes its own live status page, and as the playtest grows, players help evolve the game — your reports and ideas feed the same queue the agents work from.

WATCH THE TEAM LIVE →

Playtest

Fly the first shards.

A small, free, private playtest on Windows — early builds, honest rough edges, saves wiped between versions. Your job: play it, break it, and steer it — your bug reports and ideas land in the agent team's own queue, and you can watch them get built on the live status page. It's a rare thing: the chance to be part of a self-evolving game, directly.

SIGNUPS OPEN SOON —
WATCH THE STATUS PAGE

No spam, no launch-hype list. One email when your key is ready, occasional devlogs, unsubscribe anytime.